AI Insights · Timothy · July 2022
Top 5 Character Collection Games on iOS in the US: Q2 2022 Performance
Discover the performance trends of the top 5 character collection games on iOS in the US for Q2 2022, including weekly downloads, revenue, and active user metrics.
In the second quarter of 2022, the top 5 character collection games on iOS in the United States showcased notable performance trends. Here's a detailed look at how these games fared in terms of weekly downloads, revenue, and active users.
Subway Surfers from Sybo Games ApS saw significant activity. Weekly revenue peaked at around $763K in mid-May, with a notable high of $468K earlier in the month. Weekly downloads also showed an impressive upward trend, reaching nearly 987K in the week of May 23. The game maintained a strong user base, with active users peaking at approximately 20.8M in late May.
Apex Legends Mobile, published by Electronic Arts, demonstrated a strong launch in mid-May with initial weekly revenue of around $1M. However, revenue saw a decline, settling at $212K by the end of June. Weekly downloads followed a similar pattern, starting at approximately 1.9M and decreasing to 244K. Active users peaked at 2.2M during the launch week but dropped to around 832K by the end of the quarter.
Evony by TOP GAMES INC. maintained a stable revenue stream throughout Q2, with weekly revenue hovering around $2.4M. Downloads were more variable, peaking at 167K in mid-April and dropping to about 56K later in the month. Active users showed a steady trend, peaking at approximately 477K in early April and maintaining around 415K by the end of June.
Clash Royale from Supercell experienced fluctuations in revenue, reaching a high of $2.8M at the end of March and a low of $942K towards the end of June. Weekly downloads showed a consistent decline from 187K to about 95K. Active users also trended downwards, starting at approximately 7M in late March and ending at 5.7M by the end of June.
Toca Boca World by Toca Boca AB had a varied revenue performance, peaking at around $1.3M at the end of March and decreasing to $496K by late June. Weekly downloads fluctuated, reaching a high of 138K and dropping to about 75K. Active users remained relatively stable, peaking at approximately 573K at the end of March and maintaining around 508K by the end of June.
For more insights on the performance of these top character collection games, visit Sensor Tower.